Posts Tagged sprite

The SDX SpriteTextRenderer now supports SharpDX

As already mentioned in several posts, I’ve been developing a library for rendering sprites and text with DirectX 11. Up to now this library was available exclusively for SlimDX applications. Up to now. With the help of the newest member of the STR team, Lior Lahav, the library was able to evolve to a framework, […]

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SlimDX SpriteTextRenderer Release 1.1

The SpriteTextRenderer is a library that aids in the creation of 2D elements in DirectX 11 (SlimDX) appplications. Thanks to some user posts I was able to improve the SlimDX SpriteTextRenderer. Topmost, some bugs in the font layouting system could be fixed. If you’re still looking for a sprite and text renderer for DirectX 11, […]

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Rendering sprites and text with SlimDX / DX 11

Up to versions 9 of DirectX, the API contained quite broad support for 2D rendering. However, in DirectX 10 this has become less and in DirectX 11 there is virtually no support for drawing sprites and text on the screen. However, most DirectX applications need some kind of 2D rendering to display a graphical user […]

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