Posts Tagged directx11

The SDX SpriteTextRenderer now supports SharpDX

As already mentioned in several posts, I’ve been developing a library for rendering sprites and text with DirectX 11. Up to now this library was available exclusively for SlimDX applications. Up to now. With the help of the newest member of the STR team, Lior Lahav, the library was able to evolve to a framework, […]

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