Posts Tagged directx

SlimDX SpriteTextRenderer Release 1.1

The SpriteTextRenderer is a library that aids in the creation of 2D elements in DirectX 11 (SlimDX) appplications. Thanks to some user posts I was able to improve the SlimDX SpriteTextRenderer. Topmost, some bugs in the font layouting system could be fixed. If you’re still looking for a sprite and text renderer for DirectX 11, […]

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Rendering sprites and text with SlimDX / DX 11

Up to versions 9 of DirectX, the API contained quite broad support for 2D rendering. However, in DirectX 10 this has become less and in DirectX 11 there is virtually no support for drawing sprites and text on the screen. However, most DirectX applications need some kind of 2D rendering to display a graphical user […]

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DirectX and Matrices

Fundamentals In DirectX, in most cases a matrix is a 4×4 row-major matrix with float components that can be visualized as a table: Note that matrices are column-major in OpenGL. While the general content of this article also applies to OpenGL, both vectors and matrices are transposed, which results in a reversed multiplication order. Keep […]

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