As already mentioned in several posts, I’ve been developing a library for rendering sprites and text with DirectX 11. Up to now this library was available exclusively for SlimDX applications. Up to now. With the help of the newest member of the STR team, Lior Lahav, the library was able to evolve to a framework, which is open for any DirectX library. We provide implementations for SlimDX and SharpDX.
I’d be happy to get some feedback about the new design.